Three decades shipping hit titles — from Twisted Metal and Deadpool to AI-powered gaming experiences.
I'm a Technical Director and engineering leader with 30 years in game development. I've shipped 10+ titles across console, mobile, and PC, including Deadpool, Transformers, Drawn to Death, Twisted Metal, and The Bourne Conspiracy, spanning PlayStation, Xbox, iOS, Android, and WebGL.
I build engineering organizations. I've co-founded a studio from scratch, turned around struggling projects by assessing teams and establishing process, and grown orgs to 20+ engineers including external co-development partners. Over my career I've hired 30+ engineers and mentored many into senior and leadership roles. My teams run disciplined Agile development with a track record of on-time delivery across both console and live service products. I stay hands-on throughout: architecting systems, reviewing code, and collaborating closely with design to translate creative vision into technical plans.
Education — BS, Computer and Systems Engineering, Rensselaer Polytechnic Institute (RPI).
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LA Times Studios — El Segundo, CA (Remote)
Nant Games — San Diego, CA (Remote)
Jam City — Carlsbad, CA
Bartlet Jones — San Diego, CA
High Moon Studios — San Diego, CA
Sony (SCEA) — San Diego, CA
DepthQ Inc. — San Diego, CA
Sony (SCEA) — San Diego, CA
Earlier: Financial Analyst at Weiss, Peck & Greer | Senior Consultant at Andersen Consulting (Accenture)
I'm open to Technical Director and Engineering Leadership opportunities in games and interactive entertainment.